Iterative process… 1/2
      Like in the videogame industry, V-Sabotage was created following a very iterative process. Some tokens were declined in more than a dozen versions before being finally approved. Usually, the changes were about correcting problems of:
Readability
Example: with a beige outline, the enemy tokens were hard to see on outdoor tiles with grass.
 
  
Before After
Usability
Example: at first, special enemy tokens had an outline representing black & white symbols of 3rd Reich units, which made it difficult to distinguish them from regular troops that also had black & white symbols.
  
 
Before
 
 
After
 
        