Before printing the game, we had to check 5 655 things on each game component. A few examples:

  • We had to make sure the tokens on the cards were up-to-date.
  • If rules had been modified on a piece of terrain, we had to make sure ALL operations that made use of said terrain weren’t suddenly “broken”.
  • We had to ensure we didn’t surpass the maximum number of tokens on each terrain, for example 3 trap doors.

Here is one of our checklists, which allowed us to verify and balance the difficulty on each terrain: